The MeshTune Blog
Deep dives on the geometry, the WebAssembly, and the GPU work that make MeshTune run — processing real production meshes entirely in the browser, with nothing ever uploaded.
Articles
Can You 3D-Scan With Just a Webcam, in a Browser? The Science of Single-Image 3D
The question we set out to answer — and the science behind it: how a pretrained network infers depth from one photo, how perspective geometry lifts it into a point cloud, how Poisson reconstruction makes it solid, and why a single view is fundamentally relative and 2.5D.
Read articleDecimating a 37 Million Triangle Nefertiti Scan in the Browser
A simple goal, opening any 3D model without a workstation, pushed all the way to a 37.66-million-triangle Nefertiti model reduced inside a browser tab, with nothing ever uploaded.
Read article