Hi, I'm Shaalan
Senior Software Engineer with 8+ years building high-performance 3D software across desktop and web — mesh processing kernels and GPU rendering engines.
About MeshTune
MeshTune is my living portfolio and research lab — every tool here is something I actually built and use. No installers, no server uploads, everything runs locally in your browser.
3D Viewer
A professional mesh inspector that loads STL, OBJ+MTL, and PLY files entirely in-browser. Features include an anti-aliased wireframe overlay computed off the main thread, vertex/face stats, unit conversion, and a ViewHelper orientation cube.
Analysis & Repair Engine
A WebAssembly mesh engine that runs eight print-readiness checks — non-manifold edges, open holes, self-intersections and more — then repairs the mesh to a watertight, manifold solid. Built on an exact-arithmetic geometry kernel compiled from C++ to WASM.
Design
A realtime CSG modeller for 3D printing. Live boolean shapes with smooth blends are drawn by a GPU signed-distance raymarcher with a path-traced studio mode, then meshed in worker threads by dual contouring with exact sharp-edge reconstruction into a watertight STL. User guide.
Desktop App
A native Qt6/QML mesh editor with a custom RHI render backend. Includes sculpting, smoothing, remeshing, decimation, subdivision, extrude, SVG import, and a full mesh-analysis panel — all powered by the same C++ geometry kernel.
Let's Connect
Always happy to discuss computational geometry, 3D software challenges, or collaboration opportunities. Reach out through any of these channels.
Direct line for collaborations, project discussions, or technical questions.
mohamed.sh3lan61@gmail.com
Email Me